Remember that firing and double-jumping deactivate the ability, but melee kills and tossing grenades do not. This lets you throw a throwing-knife that reveals enemies through walls for 5 seconds. However, do note that this ability does not work against cloaked enemies. You can also damage enemies if you manage to score a direct-hit. This ability is useful while capturing objectives or to provide support to your team. This basically allows you to grapple to different objects, enemy titans, and even pilots. Grapple is particularly useful for chaining wallruns, double-jumps, etc. ![]() Titanfall 2 releases Octofor Xbox One, PlayStation 4, and Windows 10.įind all of SmashPad’s San Diego Comic-Con coverage here!Try to use the ability to score a quick melee-kill on an enemy pilot or a rodeo on a titan. Will that come in the form of a single player campaign or through enhanced multiplayer capabilities? That remains to be seen, but multiplayer is off to a nice start so far. To a degree, Titanfall 2 does feel like more of the same, but as fun as the original game was, it needed something to maintain a longer term sense of playability. But this time around, when you attack a Titan, you can pull out a battery to increase your Titan’s health or generally power it up. In terms of calling upon a Titan, respawn times seemed to be a little bit slower than what we were remembered of the first game, but there will likely be similar hurry up options that the original featured. We were able to take some fair damage before needing to bail out. A somewhat mid-sized titan, it felt in line with the Atlas from the predecessor and moved very smoothly while packing a solid punch. Our titan wasn’t as fiery or bombastic as an Ion or Scorch, which leads us to believe we were fighting with a Vanguard class. There will also be at least six new classes of titans, including Ion, Scorch, and a Vanguard class. Other targets were available, such as taking down turrets, but they were just optional enough to offer something to do mid-match if you weren’t swept up in the primary action or wanted to help your team with points in alternative ways. In some of the craziness, it can still be somewhat difficult to differentiate pilot versus AI, but once the enemy starts attacking you, it will be much clearer. Worked into our general deathmatch game, it offered a very similar attrition-like opportunity from the original game, but with seemingly far better rewards when hunting down other pilots. ![]() Titanfall 2 was able to show off some of its newer features, such as the bounty system. Ultimately, it will end up giving you some much more even-combat opportunities when taking on titans as a pilot (though, we can attest, you still probably shouldn’t take a titan head-on, one-on-one style…).īut it’s not all about the grappling hook. It will make that action easier without making it feel cheap. It fit into combat and traversals in such a natural way, especially when coming down onto another titan after ejecting from our own. This only really causes one concern right now: where the hell was this in the first Titanfall?Īlmost immediately, the grappling hook was a welcome addition to the mix. Somehow missing from the first game, Titanfall 2 will add a very Catwoman-like grapple system to your pilot’s arsenal to give you greater boosts to traversing levels and attacking titans. For the short glimpse at the game, it’s more of the same but perhaps with a key gameplay element to help amp things up. You miss giant robots fighting each other amongst parkour dudes, bro? Respawn Entertainment hears you! At Nerd HQ during San Diego Comic-Con, we got our hands on the upcoming Titanfall 2.
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